Journal response#5 Death of level design


                                                                During  my  time  reading  Death  of  level design  by  Andrew  Doull  gives  great  insight  on  games  and   a  deeper  perspective  of  how  the  gaming  industry  works. The  breakdown  was  amazing  to  read  I  never  really  understood  how  much  work  goes  into  making  a  game  I  learned  about  a  new  company  that  uses  their  development  team  project  offset  to  create  a  engine  only  they  can  use  to  make  great. Gameplay  and  visual  effects  the  article  also  mention  other  words  I  don't  really  hear  to  much  words  like  speed  tree  images, procedural  content, pcg, clock punk,  I  actually  had  to  read  to  get  a  better  understanding  of  the  words  overall  I  believe.  Andrew  Doull  has  done  an  amazing  job  writing  this  article  and  I  recommend  anybody  that  is  pursuing  a  game  design  career  to  read  this  article  it  can  help  others  get  a  better  understanding  as  well.                       

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